Monday, October 19 2009
(im)patiently waiting for Risen? Check out this interview with Daniel Oberlerchner - International Brand Manager - courtesy of XCN. Thanks for talking to us. Firstly, can you give us a brief introduction to the story? What was the inspiration behind it? The story of Risen revolves around a small island called Faranga where you (the player) were washed ashore after your ship sunk. You has to reveal the secret of this very...
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Thursday, October 08 2009
Crazy for OF: Dragon Rising? Here's a good read thanks to Greame Boyd (Xbox EMEA Community Manager); questions answered by Tim Browne, Senior Game Designer. Codemasters' EGO engine has so far only been used for racing games. What were the challenges you've faced building an open-world shooter with it? The EGO engine is incredibly versatile. Until now the only games that have been released on it have been racing games...
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Friday, July 24 2009
I titoli migliori del Film Festival Italiano su Xbox Live Vicky Cristina Barcelona Vicky, Cristina e... Barcellona La canzone che vi inseguirà per tutto il film recita "Perchè tanto cercarsi senza mai trovarsi? Barcellona, ti stai sbagliando..." . Potrei non essere la persona più adatta a commentare un film di Woody Allen: non conosco il suo stile, nè la sua linea di pensiero, ma...
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Friday, July 03 2009
Battlefield is back, and ready to hit the Marketplace July 8, XCN sat down with Gordon Van Dyke, Producer, for a quick interview about the game. Read on! Let's talk a little bit about Battlefield as a series. Is it fair to call this a re-imagining of the original Battlefield 1942? It’s more inspired by BF1942 than a re-imagine. It oozes Battlefield through your entire experience while playing and WWII captures that...
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Thursday, May 28 2009
Here's the latest news to date about 1 vs 100, in an interview with Paul Crutchley , European Product Lead. Curious to see when the game will hit Europe? What parts will be localized for your own country and how? What about prizes? Read on! 1 vs 100 was originally slated for release at the same time as the NXE. What made you decide to hold back? Has the extra time been useful? 1vs100 is a new kind of game, with a lot...
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Monday, March 30 2009
Graeme Boyd, Xbox EMEA Community Manager, had the chance to chat with Jeff Gardiner - Lead Producer of Fallout - about the first game DLC: The Pitt. Enjoy! Let's talk about the story behind The Pitt as a place. Apparently Pittsburgh was never hit by an atomic bomb? Pittsburgh was never hit directly by an A-Bomb. However it’s still been ravaged by the fallout of the war; buildings crumble on their foundations, held...
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Wednesday, March 11 2009
L'articolo potrebbe contenere particolari sulla trama del gioco. Vs Iniziamo con due parole sul gioco in sè, quello sul comune dvd da inserire nella 360. Lara è sempre Lara, gli anni passano ma la sua agilità non cambia; ed inoltre è sempre più bella. Ma al di là di questi particolari, appena si inizia a giocare si possono notare i limiti della telecamera , forse la peggiore mai...
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Tuesday, February 17 2009
Steve Goodale - Crystal Dynamics Creative Director - unveils the details of the upcoming Tomb Raider Underworld DLC: Beneath the Ashes. Now that Tomb Raider: Underworld is out there how proud are you of the game? We’re extraordinarily proud of what we accomplished with Tomb Raider: Underworld. From doing the best job we’re ever done on the corner-stones of Tomb Raider game-play to hugely advancing the story...
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Tuesday, February 17 2009
Diego Sartori - Creative Director at SimBim , talks about their upcoming racing game Race Pro . First of all, could you give Xbox 360 owners a bit of an introduction to Simbin and tell us about your history in racing games? DS: SimBin was founded in 2003 by Henrik Roos and in late 2004 we released our first PC titled – GTR. At the time, Simbin was a young company with a relatively small distribution team. Today...
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Tuesday, December 23 2008
Jeff Gardiner, Bethesda's Lead PDLC Producer, talks about the first of Fallout's downloadable packs: Operation Anchorage. Read on! Before we get into Operation Anchorage specifically, how pleased are you with the reception Fallout 3 has received since its launch? Jeff Gardiner: To say that we’re thrilled would be an understatement. What’s been the thing that’s surprised you most about the community’s...
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