Monday, October 19 2009
(im)patiently waiting for Risen? Check out this interview with Daniel Oberlerchner - International Brand Manager - courtesy of XCN. Thanks for talking to us. Firstly, can you give us a brief introduction to the story? What was the inspiration behind it? The story of Risen revolves around a small island called Faranga where you (the player) were washed ashore after your ship sunk. You has to reveal the secret of this very...
» read more...
Thursday, October 08 2009
Crazy for OF: Dragon Rising? Here's a good read thanks to Greame Boyd (Xbox EMEA Community Manager); questions answered by Tim Browne, Senior Game Designer. Codemasters' EGO engine has so far only been used for racing games. What were the challenges you've faced building an open-world shooter with it? The EGO engine is incredibly versatile. Until now the only games that have been released on it have been racing games...
» read more...
Friday, July 03 2009
Battlefield is back, and ready to hit the Marketplace July 8, XCN sat down with Gordon Van Dyke, Producer, for a quick interview about the game. Read on! Let's talk a little bit about Battlefield as a series. Is it fair to call this a re-imagining of the original Battlefield 1942? It’s more inspired by BF1942 than a re-imagine. It oozes Battlefield through your entire experience while playing and WWII captures that...
» read more...
Thursday, May 28 2009
Here's the latest news to date about 1 vs 100, in an interview with Paul Crutchley , European Product Lead. Curious to see when the game will hit Europe? What parts will be localized for your own country and how? What about prizes? Read on! 1 vs 100 was originally slated for release at the same time as the NXE. What made you decide to hold back? Has the extra time been useful? 1vs100 is a new kind of game, with a lot...
» read more...
Monday, March 30 2009
Graeme Boyd, Xbox EMEA Community Manager, had the chance to chat with Jeff Gardiner - Lead Producer of Fallout - about the first game DLC: The Pitt. Enjoy! Let's talk about the story behind The Pitt as a place. Apparently Pittsburgh was never hit by an atomic bomb? Pittsburgh was never hit directly by an A-Bomb. However it’s still been ravaged by the fallout of the war; buildings crumble on their foundations, held...
» read more...
Tuesday, February 17 2009
Steve Goodale - Crystal Dynamics Creative Director - unveils the details of the upcoming Tomb Raider Underworld DLC: Beneath the Ashes. Now that Tomb Raider: Underworld is out there how proud are you of the game? We’re extraordinarily proud of what we accomplished with Tomb Raider: Underworld. From doing the best job we’re ever done on the corner-stones of Tomb Raider game-play to hugely advancing the story...
» read more...
Tuesday, February 17 2009
Diego Sartori - Creative Director at SimBim , talks about their upcoming racing game Race Pro . First of all, could you give Xbox 360 owners a bit of an introduction to Simbin and tell us about your history in racing games? DS: SimBin was founded in 2003 by Henrik Roos and in late 2004 we released our first PC titled – GTR. At the time, Simbin was a young company with a relatively small distribution team. Today...
» read more...
Tuesday, December 23 2008
Jeff Gardiner, Bethesda's Lead PDLC Producer, talks about the first of Fallout's downloadable packs: Operation Anchorage. Read on! Before we get into Operation Anchorage specifically, how pleased are you with the reception Fallout 3 has received since its launch? Jeff Gardiner: To say that we’re thrilled would be an understatement. What’s been the thing that’s surprised you most about the community’s...
» read more...
Monday, November 17 2008
Halo Wars takes everything you love about the Halo universe – the heroic series stalwarts, the Covenant and Flood bad guys, the whole brilliant mythology – and turns it into a thoroughly compelling real-time strategy game. An enticing prospect if ever there was one. We couldn’t wait to catch up with Dan Cornelius of Microsoft Game Studios to find out more. XCN: Let’s start by seeing if you’ll...
» read more...
Monday, November 17 2008
Left 4 Dead left everyone screaming 4 more at The Gathering. In typical Valve tradition it’s everything you could hope for, with plenty more surprises in store too. Chet Faliszek is a writer for Valve who just happens to love zombies that run at you! So you know this game is going to give you nightmares. Cheers Chet. Thanks a lot man. Anyway, here’s Chet telling us why Left 4 Dead rocks. XCN: How long has...
» read more...